#include "GL/gl.h"
#include "StompedReality/Core/Graphics/RenderSystem.h"
#include "StompedReality/Core/TypeSystem/TypeSystem.h"
#include "StomperLib/Editor.h"
#include "StomperLib/EditorTasks.h"
CreateRegDummy( EditorTasks )
namespace StomperLib {
void RenderGwenTask::Exectue( StompedReality::IGame* game )
{
  StomperLib::Editor* editor = (StomperLib::Editor*) game;
  editor->getCanvas( )->SetSize( editor->RenderSystem( )->GetWidth( ), editor->RenderSystem( )->GetHeight( ));
  editor->getCanvas( )->RenderCanvas( );
}

static int renderGwenReg = *(int*) StompedReality::type_system::TypeSystem::CreateTypeInfo<RenderGwenTask> (
    "RenderGwen" );
}